Download Stange Driver



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  1. Download Strange Driver Windows 10
  2. Download Strange Driver App
  3. Download Strange Driver Windows 7
Windows/macOS/Android

Download Strange Driver Windows 10

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The Super Nintendo Entertainment System is one of the most powerful 16-bit consoles. The SNES used an extremely powerful graphics coprocessor able of generating real-time effects like scaling and transparency.

This release of SNES9X offers amazing emulation quality and performance, when compared to any other SNES emulator available today. This version supports TV Mode, mouse input, and GZ-compressed ROMs.

What's New:

Now available for Android

  • Android version updated to 1.5.49
  • Add option to automatically increase audio buffer size if needed such as when routing audio over Bluetooth
  • Fix posiilbe crash in the new audio code
  • Fix max ROM size check

General changelog:

  • Added DSP1 and SuperFX savestate support. (nitsuja)
  • Added screen state GFX to save states. (optional) (nitsuja)
  • Fixed desync when loading inconsistent state in playback. (nitsuja)
  • When playback reaches a movie's end, recording continues instead of the movie suddenly closing. (after recording) (nitsuja)
  • can now record resets and mouse/superscope/justifier(s) (nitsuja)
  • Added same-line-comment support for config files. (nitsuja)
  • input display for all controllers (including peripherals) (nitsuja)
  • Win32: Now uses .cfg file instead of Windows registry. (nitsuja)
  • Win32: open ROM dialog bugfixes and speedup and facelift (nitsuja)
  • Win32: option to use standard file open dialog for ROMs (nitsuja)
  • Win32: maintain aspect ratio and bilinear filter stretch (nitsuja)
  • Win32: optional removal of the dreaded 'black bar' (nitsuja)
  • Win32: Added EPX,EPX2,EPX3,HQ2X,HQ3X,TV3X,DM3X filters. (nitsuja)
  • Win32: Added hires support for Interlace and TV Mode. (nitsuja)
  • Win32: text removed from .avi output (optional) (nitsuja)
  • Win32: better directory management, customizeable (nitsuja)
  • Win32: Screenshot support is back. (nitsuja)
  • Win32: Netplay is back (but still not very good). (nitsuja)
  • Win32: Made OpenGL Bi-linear an advanced .cfg option. (nitsuja)
  • Win32: cheat search improvements (address, watch, SuperFX)(nitsuja)
  • Win32: Added non-modal ('active') cheat search option. (nitsuja)
  • Win32: new hotkey-config dialog and configurable hotkeys (nitsuja)
  • Win32: Fixed joystick config in input dialog. (nitsuja)
  • Win32: Fixed hires and extended height .avi output. (nitsuja)
  • Win32: various small GUI improvements (nitsuja)
  • Win32: Netplay fixes. (nitsuja)
  • 'Fake Mute' desync workaround option for movies, until all ports have deterministic sound. (Bisqwit, nitsuja)
  • Fix for save state blocks > 999999 bytes. (Bisqwit)
  • C4 games now save C4 data in save states. (DeHackEd)
  • Unix: Framework for high-speed seeking. Specify a frame number in a movie, and the emulator will run at maximum speed to that frame. Untested. (DeHackEd)
  • X11: Support for window exposure. When a window is damaged due to overlay, being iconified, etc. it will be repainted correctly. (DeHackEd)
  • Unix: parameter: -autodemo loads a movie for playback on startup. Only the x11 code handles this right now. (DeHackEd)
  • Unix: parameter: -oldturbo, the turbo button renders all frames when fast-forwarding. (DeHackEd)
  • Unix: parameter: -upanddown, override U+D and L+R protection. (DeHackEd)
  • Unix: parameter: -mute, currently linux only, blocks out audio output from your speakers while still emulating sound. Not fully tested. (DeHackEd)
  • Unix: parameter: -maxframes during movie playback, snes9x will exit when the target is hit. (DeHackEd)
  • Unix: parameter: -keypress shows to stderr and on-screen the currently pressed buttons on joypad 1. (DeHackEd)
  • Unix: Stream dumping (NOT COMPLETE). With -dumpstreams, raw video and raw audio are dumped to videostream%d.dat and audiostream%d.dat, where %d increments on each CPU reset, starting at zero. (DeHackEd)
  • Unix: Non-blocking sound on Linux. It makes seeking nicer.(DeHackEd)
  • Unix: Configurable sound device. (pierredavidbelanger)
  • configure.in now requires a sufficiently new version of autoconf.(anomie)
  • Fixed slow versions of branch opcodes. (anomie)
  • Fixed the mosaic offset bug. (anomie)
  • No sorting by priority in C4 command 00 00. MegaMan X2 can go behind the legs of the intro stage boss. (anomie)
  • New RTO discovery, fixes Super Conflict: The Mideast title screen. (anomie, byuu)
  • A 1->0 transition on $2100.7 causes OAM Address Reset. (anomie, byuu)
  • The final HDMA Indirect Address load is only weird on the last channel of the scanline.
    Touge Densetsu Saisoku Battle problem solved. (anomie, byuu)
  • Fixed BGnVOFS bug. Only HOFS needs ~&7 update. (byuu)
  • Fixed superfluous VIRQ triggers. (zones)
  • Fixed missing IRQ trigger just after the previous one. (zones)
  • Fixed missing IRQ while writing to $4200. (zones)
  • Fixed IRQ timing after WRAM refresh. (zones)
  • Fixed NMA timing after DMA transfer. (zones)
  • Fixed superfluous auto-joypad-reading. (zones)
  • Fixed missing WRAM refresh during DMA transfer. (zones)
  • Fixed DMA so that HDMA and any HC triggered events can run during DMA transfer. (zones)
  • Roughly fixed the case that HDMA and DMA use the same channel at the same time. HDMA kills DMA. Thanks byuu. (zones)
  • Changed initial DMA registers values. (zones)
  • Slightly modified APU execute timings. (zones)
  • Fixed APU I/O registers to get/set the proper value. (zones)
  • Blocked invalid VRAM writings, though you can turn off this option due to Snes9x's inaccurate timings. (zones)
  • Omitted SPCTOOL, no one uses it. (zones)
  • Added Sufami Turbo support. (zones)
  • Added Same Game add-on cart support. (zones)
  • Fixed HiROM SRAM and DSP1-4 memory maps a little. (zones)
  • Improved mirroring. (Nach, grinvader, byuu)
  • CRC32 on BS dumps now follows uCONSRT standard. (Nach)
  • BS dumps now always run in NTSC mode. (Nach)
  • Unknown regions (generally betas) default to NTSC. (Nach)
  • Now support NSRT headers for setting up controllers. (Nach, nitsuja)
  • Unix: Fixed command line help output. (Nach)
  • Unix: Sound now defaults to 32KHz, Stereo, Interpolation so Snes9x finally sounds like a real SNES by default. (Nach)
  • Win32: Saner defaults for movie record. (Nach)
  • Unix: Fixed crashing with mouse or super scope. (Nach)
  • Removed some weird code which was crashing Korean League and its varients. Win32: Can now compile with MinGW. (Jonas Quinn, Nach)
  • Win32: Can now cross compile Snes9xw. (Nach)
  • Unix: SSnes9x compiles again. (Nach)
  • Win32: ZSNES C4 and SuperFX compiles once again. (Jonas Quinn)
  • Unix: Netplay Fixes. (Nach)
  • Unix: Netplay Improvements
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Download Strange Driver Windows 7

GeForce Game Ready Driver

430.39 WHQL
Release Date: 2019.4.23
Operating System: Windows 10 64-bit
Language: English (US)
File Size: 537.48 MB

Supported products
Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
Game Ready
Provides the optimal gaming experience for Mortal Kombat 11, Anthem, and Strange Brigade
Gaming Technology
Includes support GeForce GTX 1650 desktop, and GeForce GTX 1660 Ti and GTX 1650 notebook GPUs.
Adds support for seven new G-SYNC compatible monitors
Adds support for Windows 10 May 2019 Update (including Variable Rate Shading)
Please note: Effective April 12, 2018, Game Ready Driver upgrades, including performance enhancements, new features, and bug fixes, will be available only for desktop Kepler, Maxwell, Pascal, Volta, and Turing-series GPUs, as well as for systems utilizing mobile Maxwell, Pascal, and Turing-series GPUs for notebooks.
Following the posting of the final driver from Release 418 on April 11, 2019 GeForce Game Ready Drivers will no longer support NVIDIA 3D Vision or systems utilizing mobile Kepler-series GPUs. Critical security updates will be available for these products through April 2020. A complete list of Kepler-series GeForce GPUs can be found here.
Those looking to utilize 3D Vision can remain on a Release 418 driver. Our software that enables the use of 3D gaming with 3D TVs, 3DTV Play, is now included for free in Release 418. It is no longer available as a standalone download. Our 3D Vision Video Player will continue to be offered as a standalone download, for free, until the end of 2019.
NVIDIA TITAN Series:

NVIDIA TITAN RTX, NVIDIA TITAN V, NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal), GeForce GTX TITAN X, GeForce GTX TITAN, GeForce GTX TITAN Black, GeForce GTX TITAN Z

GeForce RTX 20 Series:

GeForce RTX 2080 Ti, GeForce RTX 2080, GeForce RTX 2070, GeForce RTX 2060

GeForce 16 Series:

GeForce GTX 1660 Ti, GeForce GTX 1660, GeForce GTX 1650

GeForce 10 Series:

GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060

GeForce 900 Series:

GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960

GeForce 700 Series:

GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710

GeForce 600 Series:

GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 640, GeForce GT 635, GeForce GT 630







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